Wario commodity (jap. Wario company) is a skill play that by Nintendo one developed. The player must solve tasks within a certain time limit. E.G. one must evade (virtual) a person kitzeln or to a rolling article. Wario commodity: Smooth move was announced on the electronics Entertainment Expo 2006 officially for the Wii.
| Name | Platform | |
| 2003 | Wario commodity: Inc. - Minigame Mania | Game Boy Advance |
| 2004 | Wario commodity: Inc. - Mega party Games | Nintendo GameCube |
| 2005 | Wario commodity: Touched! | Nintendo DS |
| In the future | appearing plays: | |
| 2006 | Wario commodity: Twisted | Game Boy Advance |
| 2006 | Wario commodity: Smooth move | Wii |
The third part of the series consists like also its predecessors of 180 tiny mini plays, which one must solve assistance from Touchscreen and microphone. One must help for example a penguin over the polar sea, by arranging Eisschollen to a bridge. In the play in addition certain actions are assigned to a character:
Apart from the normal play, with which one plays coincidentally the sequential mini plays of a character, there is also the album mode, with which one can play a certain mini play, and which toy mode, with which one can use de-energised rewards before. These rewards can e.g. be after-spoken a virtual Metronom, a Ping Pong play or a parrot, all this.
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