The term it haven (electronic sport) designates the competition-moderate playing of computer or video games in the multi-player mode. It haven understands itself according to the classical definition as own sport discipline, which both play ability (hand eye co-ordination, reaction rate) and tactical understanding (play overview, play understanding) require.
2005 were applied by the policy the term killer play to the Ego Shooter frequently played in the it haven. "The scene would like to work against the impression that it goes into Ego Shootern only around handling weapons and killing from opponents, "with key words such as sport, match, Teamwork, LAN parties.
The German it haven made one of the largest progress, as an article in the picture newspaper over the WCG in "the sport "- part to read was. In the meantime emancipated itself the it haven also increasingly in Germany. Thus a television broadcast with GIGA eSports, which each day in the week reported on current it haven delivering and developments, exists as well as on Fridays in each case iFNG (Intel Friday Night Game) - the which of the ESL is organized - shows. For August 2006 the radiant emittance is planned by World League eSport plays in the German sport television.
At the end of of 2003 the German eSport federation (DeSpV) based, which wants to improve the reputation of the it haven and which wants to link leagues with one another. Already few the most important representatives of the scene in a league advice united time later, in order to co-ordinate sets of rules, transfer regulations, date co-ordination and punishment of rule offences. Likewise the German eSport federation (DeSV) based. Both federations are however started with the same requirement. Therefore it came to disputes between these two federations. Based on 11 December 2004 then the German eSport federation, which is to a certain extent a connection from the DeSV and DeSpV.
In addition there are many LAN and on-line tournaments, with which one can win prices. 2007 become it haven for the first time an official kind of sport of the Asian indoor Games.
With the beginning the first price-crowned tournaments existed to the opportunity of playing against each other via LAN and Internet. Under a rapid Internet acceptance in South Korea the origins of the Progamings are to be found here around 1997. This fast acceptance is to attribute to the subsidization of broadband connections and the high tariffs to play consoles. One the first and most well-known Progamer is the Starcraft player Lim Yo Hwan (SlayerS_ `BoxeR `) from South Korea. Increasing acceptance in Europe and North America led into the professional direction and it formed also here the "electronics of sport League" (ESL), which is organized by the German organization Turtle Entertainment. The Quake-2-Spieler Johnathan spiral is considered as one the first Progamer from the USA. By the success of the play Counter Strike there was a rapid increase of the Multiplayer Spielerzahlen in the German-language and Scandinavian area. Now developed large league federations, which are mostly not landbound in Europe.
In the following years it to a continuous player growth and corresponding rise came with prize moneys. With the higher level of the organization the desire of the active players became to make their hobby the occupation more strongly. In Europe and North America further Ego Shooter remain like unreal Tournament, Counter Strike and call OF Duty prevailing, which showed Swedish Warcraft Iii Progamer MaDFroG that also in Europe Progaming no more utopia is. MaDFroG lived a half year in Korea alone for the purpose of the money making through computer games, which found imitators immediately after the successful premiere.
There are 2 TV-channels (OnGameNet and MBCGame) in South Korea, which exclusively on Starcraft report. The professionalism degree reaches in South Korea up to work teams, which gesponsert from companies, in a player group house up to 16 hours on the day trains. There from the world-wide role of the pioneer 2006 South Korea will probably slowly escape only, successful players enjoys a similar value as Popstars. By strong arising of MMORGsgibt it also with these plays an increasing number of Progamern. Here virtual articles, characters or the like against money are sold.
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