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» Personal Loan No Credit Check, Online Economics » Computer strategy play » Topics begins with H » Hearts OF Iron


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Hearts OF Iron is a global strategy play for the PC, which is settled in the Second World War.

Play principle

The player takes over the fate of a whole nation and steers for her economics, armament, research, interior and foreign policy and the war guidance naturally. There is world-wide all nations playable, thus both the large nations (e.g. German Reich, the USA, Russia, Japan, etc.) and smaller nations (e.g. Siam, New Zealand, Portugal). The moreover one one can let areas, which are colonies, become independent also (e.g. Nigeria, Iceland).

A goal is it, the own power bloc (Komintern, Axis powers or allied) until 1947 by the 2. To lead world war to the victory. Many events emerging in the course of the play place thereby (political) the historical process behind. However always also ahistorische options stand for the player to the selection, so that one the question "which would be try out and sequels can. The complexity of the play and the differences in the starting positions let each initial position become thereby a new challenge.

Control

The map of the world divided into provinces is represented in a plan view. One can select political, geographical and weather between different opinions, e.g. The perspective is zoom shotable. The play runs off in real time with selectable speed, can be pausiert however at any time. All instructions can be given also during the break. The control takes place mouse and keyboard.

Play modes

Singleplayer

In the Singleplayer mode the player transfers a nation and all other nations by the computer is taken over. Each country is computed, alliances between of the player of steered nation and computer-controlled nations is individually the rule. Also the computer-controlled nations war lead among themselves.

Multiplayer

With the Multiplayer mode several nations are taken over by players, at the play principle change thereby however for nothing. In Hearts OF Iron 2 is even a co-operation mode possible, with which several players steer a country together.

Hearts OF Iron

Situation

The play begins either 1936, 1939, 1941 or 1944 and always ends to at the end of of 1947. The situation depends and as far as possible the historical war process shared from the selected entrance time, as well as on the selected nation. This offers e.g. for a player with German Reich as nation and one entrance time 1936 perfectly different situation, than at one entrance time 1944.

Modifications

The Great was

The play happening is shifted into the period from 1914 to 1925 and thus into the time of the First World War.

Super AI Bundle

During this modification the AI is improved clearly.

C.O.R.E HOI

The most extensive Mod improves the AI, increases the number of the technologies and events by a multiple and adds new units. This modification is contained of the Platinum in edition, which is available however only in some English-language countries.

COLD WAS Mod

The time of the cold war is into these Mod the game situation.

A Stony Road Mod

Many improvements are contained in of these Mod. It represents a compromise from original play and C.O.R.E.

Decay Day Scenario for HOI

As the name already says, here the modern trend is time topic of the Mod.

FinalMod 1.4Extrem

German Mod to Hearts OF Iron I. plays starting from the year 1934. This should be historically played. More than 150 new Events and a changed AI. Multiplayertauglich. More than 20,000 Downloads.

Hearts OF Iron II

Situation

The play begins either 1936, 1938, 1939, 1941 or 1944 and always ends to at the end of of 1947. The situation depends and as far as possible the historical war process shared from the selected entrance time, as well as on the selected nation. This offers e.g. for a player with German Reich as nation and one entrance time 1936 perfectly different situation, than at one entrance time 1944.

For a faster entrance Hearts OF Iron 2 contains many historical and fictitious battle scenarios, in which a small cutout of the war (like e.g. the way Rommels Africa corps or the landing of the allied ones in normandy) can be after-played and other aspects of the play such as research and industry is faded out.

Modifications

NFM Mod

A German Mod with many new Events (around the 1000) is gespickt! Much to recommend for all those their play still more dynamically to experience want! http://www.paradox-games.de/hoi2/mods/mods.html

C.O.R.E HOI II

The successor of the most popular Mod for HoI.Webseite of C.o.r.e. http://www.terranova.dk

FBKM

A France scenario, which reflects a fictitious civil war between democrats, fascists and communists. FBKM

Phantasia 1932

A Mod on basis of a fictitious return of William II 1931Start is 1 January 1932.1932

A.E.I.O.U.

The power of the fascists in Europe stands on wackliger basis. The Western powers support William II. around revolution in Germany, and in Austria the successor to the throne Otto I. takes over power. To Europe, while into America a dreadful civil war splits the USA, like that once in 19 brings both the order together. Century start is 1 January 1936.A.E.I.O.U. - Forum

Battlescenario

This Scenario is meant for it, man against man clan against clan or in a tournament to be played. Once as an aggressor and afterwards as a defender contrary to other Scenarien it is played of the number and quality of the divisions will be balanced. Setup Events make it possible to convert tactical considerations (offensive/defensive) in a short orientation phase the troops in position are brought. Release the battle effected by Event. From now on everyone can prove its abilities with well-known Forumsusern as generals, in a limited period. On the basis the conquered provinces and the destroyed divisions the winner is determined. The Scenario is played on the slowest stage in approximately 3-4 hours. So that two portions should be quite possible on one day. The Download is to be found on the homepage of the 4allplayers clan.

Doomsday

The official Addon of paradox Interactive for Hearts OF Iron 2 extends the play process in the year 1953. A new campaign, the 1945 with the end 2. World war and - fictitiously - directly in a 3. World war between the USA and the Soviet Union starts, extended technologies for the new years as well as many new events extends the so far well-known play principle of Hearts OF Iron 2.Die most important innovation is probably the secret service menu, in which feeler gauges can be dispatched, in order opposing research and productions to spy as well as risky missions such as sabotage to accomplish partisan supports or assassination attempts on Ministers.

See also

The Second World War

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