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Emergency is a computer game row of Rettungssimulationen of the German developer Sixteen of clay/tone. Publisher of the first part was Topware; since part of two Take 2 is active as Publisher.
In the play the player transfers control of units of fire-brigade, emergency service, police and, since the third part of the row also those the THW. The play consists thereby in the substantial of two parts: on the one hand the rescue guard, which serves an overview of the accident place only as menu for requesting reinforcement (replaced with Emergency 3 by a requirement desk in the place of work), and on the other hand.
The control and diagram orient themselves thereby at a classical real time strategy play: with the left mouse button one selects the units (like e.g. delete vehicles or recovery vehicles) on, with the right mouse button one moves her to the place, where the mouse is and around actions to implement (e.g. Tree fell, house entered or turning leaders install). The camera guidance is similarly category typical: one turns with the middle key and/or the Scrollrad of the mouse.
The missions and tasks orient themselves nearly all at typical tasks: Takings of hostages, major fires, traffic accidents or train accidents. Each mission gets its own scene. After the release of all tasks and good evaluation (like many task forces were used, reached all goals, gave it losses etc.) the play de-energises the next task.
Missions are among other things: Cat on the tree, Tornadoes, Verkehrsunfall and Bombendrohung.
Emergency policy uses the same diagram and control as the predecessor Emergency - Fighters for Life. Additionally to the past units sec. is however added. Therefore there are police missions with Emergency policy only, like e.g. Taking of hostages, Amoklauf etc.
The Deluxe edition has in relation to the normal version two new missions (space shuttle crash and Waldbrand) and a language control (a Headset provided).
Emergency 3 is the first play of the row, which 3D-Grafik possesses. For the first time also a map editor was attached, with whom own levels and Mods can be provided. In addition there are not to settle apart from the 20 missions one "Free Play mode ", in that not only an order is separates several - one behind the other or at the same time - one white it before!
The number of the units stands now with 40, as in all other parts before in police, fire-brigade and the emergency service divides itself. Now gives it in addition, task forces of the THW (technical welfare organization), a task force car for an engineer, who is responsible for damaged railway barriers or switchboxes in the play. The moreover one follow a mountain vehicle and a tank-launched assault bridge, which were settled at the fire-brigade before. These units are however always called "technical auxiliary workers", since a designation "THW" would offend against the trademark protection of the Federal Institution.
In Emergency 4 there is also the possibility, not only in the campaign of storing but also in the Freeplay. The civilian road users became also "more smartly", them evade now now and continue, as soon as an employment vehicle approaches from the rear. The rescue personnel has now also a "artificial intelligence", because it implements automatically tasks, without one referred it to it. An emergency surgeon for example treats automatically a victim, if it is in its environment. In the campaign mode one plays between the employments in a fictitious city and "processes" there smaller employments, which are for example a heavy cardiac infarct and/or impact accumulation. From now on there are 4 also traffic accidents with more than one vehicle in Emergency.
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